// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.

#include "RPG.h"
#include "RPGGameMode.h"
#include "RPGHUD.h"
#include "RPGCharacter.h"

ARPGGameMode::ARPGGameMode(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	// set default pawn class to our Blueprinted character
	/*static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/Blueprints/MyCharacter"));
	if (PlayerPawnBPClass.Class != NULL)
	{
		DefaultPawnClass = PlayerPawnBPClass.Class;
	}*/
	DefaultPawnClass = ARPGCharacter::StaticClass();

	//HUDClass = AInventoryHUD::StaticClass();
}
